Carrying Six SDKs For One Stack
+6 SDKs, +12MB binary
UndrAds is this year's Gold Sponsor at Vietnam GameConnect 2026 - See highlights →
Already on AppLovin MAX? UndrAds runs without adding an SDK of its own. Everyone else gets a single, lightweight SDK with no real impact on app size.
+6 SDKs, +12MB binary
Each +6MB binary, -1% install conversion
2 to 3 networks drive 80%+ of revenue, the rest just adds weight
If you're already running AppLovin MAX, UndrAds doesn't add an SDK of its own. The agent runs inside the stack you already have, no new dependency, no new binary weight. If you're not on MAX, the same agent ships as a single lightweight SDK instead of one SDK per network. Either way, you're not the one adding megabytes to run it.
Four steps.
The agent detects whether you're running MAX or another setup.
On MAX, no new SDK is added. Elsewhere, one lightweight SDK connects to your existing demand sources.
Confirm fill and revenue hold steady before anything legacy comes out.
A build that's no heavier for running UndrAds, on MAX or off it.
core capabilities
No. UndrAds runs inside your existing MAX setup without shipping its own SDK.
It adds one small SDK, with no meaningful impact on binary size or install conversion, instead of stacking a separate SDK per network.
Yes. UndrAds doesn't remove or replace MAX's own adapter SDKs. It runs inside that stack as is.
No. The agent works inside your current setup, MAX or otherwise.