Guessing Frequency Caps
3 per session? 8 per day? Picked once, never revisited
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An agent that times rewarded offers, caps frequency, and tunes reward value per session, so revenue doesn't come at the cost of retention.
3 per session? 8 per day? Picked once, never revisited
+15% revenue, -8% retention (one extra ad)
Reward value, fixed for every session
A frequency cap set once in a config file doesn't know that this player just lost three lives in a row, or that this session has already hit six rewarded impressions today. UndrAds reads the session itself: how far into it the player is, how many ads they've already taken, what reward is on offer, and decides whether this is the moment to show one, not a number fixed in advance.
Four steps.
Score the current session against frequency, completion history and reward value already offered.
Show the offer now, hold it, or change the reward, based on where this session sits against healthy frequency ranges.
Serve the rewarded unit and confirm completion.
Outcome feeds the model. The next session's timing is sharper than this one's.
core capabilities
Casual and mid-core games carry the highest rewarded volume. The agent paces offers per session so players don't get capped out or oversaturated halfway through.
Lower frequency, opt-in unlocks. The agent times rewarded prompts around natural pauses instead of interrupting a task.
Rewarded video unlocks for articles or premium content. The agent decides when an unlock prompt is worth showing without testing thresholds manually.
It looks at how many the player has already seen this session, completion history, and where this moment falls against a healthy frequency range, then decides if this is the right point to offer one.
Not on its own. It's pacing fewer, better-timed offers against more, worse-timed ones, aiming for the same or higher revenue without the retention cost of overshowing.
Industry data points to roughly two to six rewarded impressions per active user, with caps around three per session and eight per day. The agent treats that as a range to work within, not a fixed target.
Both. It can adjust what's offered per session in addition to deciding when to show the offer.
A static cap applies the same number to every player regardless of session length or completion history. The agent adjusts per session instead of applying one number to everyone.
Both. Rewarded video unlocks on content sites follow the same session-aware pacing as in-app rewarded placements.