Fewer players, so you are running more and more ads.
You are torn between money and player experience.
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AI agents optimize your ad revenue in real time. Rewarded video, floor prices, mediation order, and bid dynamics, so you earn more without touching your retention numbers, any day of the week.
You are torn between money and player experience.
No one dashboard covers all of it.
Built by people who understand gaming monetization. We also play games and we also hate ads when they come in-between. That's why we know how to use player attention to get a meaningful impression but not come in between their experience.
More revenue without the retention hit. Our system is designed to keep retention in mind when optimizing for ad format, placement, and frequency.
A human is always there. We are pro-AI and data science. We also value the importance of having humans in the system. We are just one ping away.

No SDK required for Applovin MAX.
Mediation reordered in real time.
Floor price optimization by geo, time of day, and device, automatically.
AI agents running real time tests and implementing changes.
One account manager, one relationship, one source of truth.
Works with ironSource, Applovin MAX, Unity Ads, and AdMob.
No SDK required for Applovin MAX. For other partners, we use an AdMob Adapter and a single lightweight integration. No heavy code deployments, no engineering sprint from your side. Most studios go live within 5 to 7 business days.
Once live, our system analyzes your traffic patterns, session data, demand partner performance, and bid dynamics. It builds a revenue model specific to your game, your players, and your current ad stack.
The AI starts making real-time adjustments: floor prices by geo and time of day, mediation partner priority, rewarded video placement timing, format selection by session type, and more. Your dedicated account manager monitors everything and steps in for strategic decisions.
Most studios see measurable revenue improvements within the first week. The system keeps learning from every impression, every session, every bid, and compounds gains over time. Retention metrics stay stable because the system knows where the line is.
Our AI agents factor in session signals and player engagement data before making any ad decision. Rewarded video gets prioritized where it earns most. Formats that tend to cause drop-off get deprioritized in high-risk sessions. Most studios see revenue go up without a corresponding dip in D1 or D7 retention.
No. That is one of the SDK-related reasons studios come to us. You get full access to MAX demand without adding their SDK to your build. Lighter app, same inventory access.
Gaming demand varies significantly by geo, time of day, and player segment. Our AI adjusts floor prices across all of these variables continuously, in real time. A player in the US on a Saturday evening is a different bid opportunity than a player in Southeast Asia on a Tuesday morning. The system prices accordingly.
We work with ironSource, Applovin MAX, Unity Ads, and Google AdMob out of the box. If you run a custom mediation setup, talk to us and we will tell you honestly whether it works.
Yes, but a different kind. A traditional ad ops agency or team works in cycles, usually weekly or monthly. UndrAds runs continuously. You get the outcomes of a full-time ad ops team without having to build or manage one. And a real human account manager is always reachable. Basically, while most ad ops agencies offer a service, we're building an agentic product that helps many publishers at scale.
Most studios see measurable revenue improvements within the first week. Full optimization across your ad stack typically takes 20 to 30 days. The system keeps learning and improving from there.