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TESTIMONIALS

Many Lens Of Ad Tech, Explained In Short

Erkay Uzun

Co Founder

Unico Studio

Mobile gaming doesn't need more ads. It needs smarter, more empathetic ones.

Doruk Kaşoğlu

Founder

Peax

In-app ads are a core pillar of our growth strategy, not something added later.

Mehmet Fatih Yıldız

Co Founder, CEO

Efsun Games

See ads as part of the game design, not just a revenue layer.

Batu Oğultürk

Co Founder

Perk Game Studio

A game's evaluation window varies by genre. Some games show their true potential within 7 days, while others require 180 to 360 days before their viability becomes clear.

Tracy Phan

Vietnam Gaming Evangelist | Adtech Nerd

Ex-Googler

The game is slowly shifting from 'How do I fill my ad slots?' to 'How do I intelligently route and price my own impressions?' over time.

Ferdi Bakirezer

Lead Game designer

Mage Games

The moment a player installs your game is the peak of their enthusiasm. Everything is new, everything is exciting. Do not waste that moment.

Kübra Taşlıtepe Bıyık

Digital marketing and growth speciliast

MoraLabs

Paid is for validation, Not for scale. In creatives, It is authenticity over polish.

Linh Nguyễn

Founder

HappieSprout Studio

If a single mockup can make someone smile, feel relaxed, or say 'I want to spend time in this world,' then we know we've successfully proven the emotional hook.

Lucas Nogueira

Monetization, LiveOps manager

Ritz Deli Games

The next generation of strong in-game events won't ask, 'What event do we launch this week?' but 'How can the same event adapt to different player motivations?'